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Recommended for newcomers to the first person shooter genre, around reputation levels 0 to The Sniper is a special enemy equipped with a modified Gewehr 3 that tends to appear on rooftops, windows, or anywhere with a good vantage point, capable of greatly damaging or destroying the armor from the player, making it vulnerable to nearby enemy units or a follow up lethal shot. Blue SWATs are usually only seen around the start of a heist. Hard is the intermediary difficulty in PAYDAY: The Heistbeing the most balanced of the five and is suitable for newer players who have just mastered the lower modes. This is best suited for players still new to the game, but have experience in FPS games. It offers a relatively challenge-free form of gameplay that is suitable for players who are new to the game, or FPS in general. On PAYDAY 2however, this is no longer the case, and anyone can join any heist in progress regardless of mission difficulty and player reputation if the host did not set lobby requirements.Įasy is as its name implies, the simplest difficulty setting possible for the game. Both requires the player to be at a certain character level before hosting. On PAYDAY: The Heistof the five preset modes, the fifth difficulty level in both games could be considered a "Special" difficulty, with unique mechanics exclusive to the setting.
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In addition to payments, the total amount of Gage Packages will gradually increase, providing a minimal boost to total experience obtained.
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Note however, excluding Mayhem and above, the stealth portion of most heists in PAYDAY 2 will have very little changes as difficulty increases. The contract prices and the price of Assets including Pre-Planning Assets will also increase. From some of the difficulties onward, stronger enemy types will replace weaker enemy types and become the standard spawn. Higher difficulty heists costs more offshore money to buy than standard ones at the contract broker.Ĭhoosing one of the many preset difficulty levels alters certain aspects of a heist's gameplay, with the most observable change being the enemy AI behavior improvements, spawn rate and number of hostiles engaging the crew at once.Īs difficulty increases, the amount of enemies in police Assault Wavesthe frequency of enemy spawn, their accuracy and damage will also increase.
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